Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld

Por um escritor misterioso
Last updated 04 julho 2024
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Texture filtering is dog shit. - Duke4.net Forums
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Tips for the new GZDoom users. TL;DR: disable texture filtering
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Translucency - The Doom Wiki at
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
vr/ - Retro Games » Thread #5511563
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Do you think GZDoom should have texture filtering on by default
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
vr/ - Retro Games » Thread #5511563
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
vr/ - Retro Games » Thread #5511563
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom Neural Upscale 2X [v 1.0] - Page 17 - WAD Releases
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom Neural Upscale 2X [v 1.0] - Page 17 - WAD Releases
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom 2016 - Page 2 — polycount
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom 2016 - Page 2 — polycount
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Doom 2016 - Page 2 — polycount
Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
WidePix v1.3 [complete/final] - GZDoom 4.7.1 - ZDoom

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