How 'God of War' Made Accessibility a Core Part of Its Game Design

Por um escritor misterioso
Last updated 06 julho 2024
How 'God of War' Made Accessibility a Core Part of Its Game Design
For the 'Ragnarok' sequel, Santa Monica Studio incorporated regular feedback from disabled gamers, hosted public conversations on social media, and more.
How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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How 'God of War' Made Accessibility a Core Part of Its Game Design
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