How to hide GameObject formed by multiple level modules without
Por um escritor misterioso
Last updated 05 julho 2024
I have created an GameObject that formed by multiple level modules under a GameObject empty called “Player Ship” like below: Later, I discovered there is no Mesh Renderer from the custom formed “Player Ship”, I found some solution from this THREAD, but it only scan the first level of modules, bypassing 2nd and 3rd level of modules. The Hierarchy for the “Player Ship”, is like below: Is confirmed that the 2nd and 3rd level of modules like below is not scanned by the foreach() loop, only
spine-unity Runtime Documentation
Unity - Manual: Deactivate GameObjects
Unity - Manual: GameObject
PyGame: A Primer on Game Programming in Python – Real Python
c# - When instantiating multiple GameObjects of one Prefab only
Unreal Engine 5.3 Release Notes Unreal Engine 5.3 Documentation
spine-unity Runtime Documentation
spine-unity Runtime Documentation
Unity Tutorial: How to hide objects from a camera without using
spine-unity Runtime Documentation
Modelling, Free Full-Text
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