graphics - How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality? - Game Development Stack Exchange
Por um escritor misterioso
Last updated 02 julho 2024
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To my understanding, mipmaps exist to save on computations and memory when textures are far away. In an ideal world, we wouldn't want them. We'd just use the same high quality textures far away and
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PDF) GigaVoxels : Ray-Guided Streaming for Efficient and Detailed
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1996–1999, Graphics Controllers on PCs
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Pronounced /ˈʃɪ.vəʊ.æ/
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The First Era of GPUs
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Performance Guidelines for Mobile Devices in Unreal Engine
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Serious Statistics: The Aliasing Adventure - Mipmaps
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Direct3D 11.3 Functional Specification
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News - Gaming Graphical Effects Explained
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Serious Statistics: The Aliasing Adventure - Mipmaps
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Autodesk Maya Online Help: High quality texture filtering with
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